AI Insights · Timothy · April 2024
Top 5 Maze Games on Android in South America: Q1 2024
In Q1 2024, the top maze games on Android in South America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
Throughout the first quarter of 2024, the top maze games on the Android platform in South America exhibited diverse performance metrics. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these games.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games saw a steady increase in weekly revenue, peaking at approximately $564 in the fourth week of January. Weekly downloads were sporadic but surged to 904 in mid-February. However, weekly active users showed a gradual decline from around 45.2K at the beginning of January to 31.1K by the end of March.
Royal Cat Puzzle from Remi Vision had a dynamic quarter. Weekly revenue fluctuated, reaching its highest at $144 in mid-January. Downloads peaked at 59.2K in the first week of January and then saw a general decline, stabilizing around 18.9K by the end of March. The game maintained a strong user base, with weekly active users remaining relatively stable around 246K by the end of the quarter.
Maze for Kids by Crab's Games had consistent weekly downloads, starting at 37.4K in early January and ending with a slight uptick to 12.5K in the last week of March. Revenue remained modest, peaking at $16 in mid-February. Active users showed a minor decline over the quarter, starting at 103.9K and ending at 87.3K.
Mowing Mazes by Protostar faced challenges in gaining traction. The game had minimal revenue, peaking at $13 in mid-February, and did not record any downloads or active user data for the quarter.
SPHAZE: Sci-fi puzzle game from SUBPIXELS experienced low download numbers, with its highest weekly downloads at 92 in late January. Revenue peaked at $23 in early February but remained low overall.
For more detailed insights and data, visit Sensor Tower.